

(I still need to expose this option to a menu, and fix a crash bug related to this mod - that crash exists on the PC version of Gold Edition as well)"" Of VRAM so I made a texture size limit and rescale option to get it running on my 32MB graphics card. This makes the game look so much better but it eats a lot Some initial work to get "Classic Redux" high-res mod working. (original game had just the option to set resolution) Made a new graphics options menu screen for setting resolution, mipmap on/off, 16/32bit textures, fullscreen/windowed. Fixed some menu strings (for example, "exit to windows" became "exit to morphos") Volume sliders in the menu screen had an annoying 1sec delay before being modified. Changed the default keybindings to be similar to modern FPS games. FMV playback (intros + ingame video screens) MUI dialog and installer for when you dont have the data files in the game drawer. "On top of just getting it running I felt that it needed some additional polish which I implemented: In this case, that will not be a simple task for somebody who wants to lift features back to the Linux version: The MorphOS version of AvP had many interesting features, but the author of this project hadn't used a source control. I think the problems with music and the cutscenes could be solved because I contacted with authors of AvP for Linux/MorphOS. Sadly, from looking at the Read Me, cutscenes and MP are still missing. Rampancy: From my understanding, it's basically just a source port.
